Today’s community update is going to be slightly different from our usual development oriented blogs and instead focus more on some of the things that have been going on behind the scenes here at New World. Hi everyone, my name is Jon Higgins, Marketing & Communications Director at New World Interactive. We hope we have reached our goal, and that you as a player have gained respect and an interest for the real historical event and the people who took part in it. That our project could potentially serve as an authentic learning tool about the conflict has been a large focus ever since we sat down with our first design documents. While our project is a piece of entertainment which should be enjoyed, it is a poignant thought that it is ultimately based on a huge tragedy. Lastly, we feel it’s important that the historical inspiration for this project - The First World War - is not forgotten in all of this. We hope many of you have enjoyed our project, and we’re looking forward to seeing you on the ingame battlefields after this last update is out. A logical conclusion for the project has been reached, and we’re all quite ready to move on to different endeavours. This update marks the end of our journey however, and we feel it’s happening at the right time. Quite a rollercoaster all in all! It’s been a huge learning experience for all of us, and we’re all very proud of the result we’ve managed to put together.
Since the beginning we’ve seen developers and community members come and go, and we’ve had both ups and downs internally. In hindsight this was the only way the project could ever have been finished - so this decision was vital for its survival.
The original plan for Screaming Steel was quite different to begin with - it was supposed to be a continuation of WW1: Source as a regular source mod - but various hurdles and obstacles resulted in us transferring to Day of Infamy in 2016. It’s roots goes back to the early 2000’s with the creation of The Trenches for Half-Life 1, followed by WW1: Source for Half-life 2 a few years later. To say it’s been a long time in the making would be a big understatement. The team would like to specially thank the community for valueable support over the years, as well as New World Interactive for being a vital factor in the creation and reach of this project.